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Hackathonu dla Wawelu_2

The second edition of Wawel Hackathon is behind us. Watch our video summary!

During the previous Film Spring Open Workshop, the second edition of the programming and film competition was held, an event organized jointly with the Wawel Royal Castle. Franciszek Matysik received the first prize.

The ideas presented by the participants during the Hackathon included: “Wawel at a glance” by Edyta Jadowska, “Dragon Questions” by Anantha Krishnan, “Wanda I (The First)” by Wojciech Olchowski and Franciszek Matysik’s project combining the possibilities of virtual production of film materialswith the support of the Unreal Engine 5 graphics engine, which is used to design computer games.

The initiative – aimed at presenting the tourist offer of Wawel for people who visit the Wawel Hill but do not visit exhibitions – was considered the most interesting by the Hackathon jury.

Interestingly, Franciszek Matysik won our competition for the second time in a row.Last year, his work was also awarded, and the result is an AR-based mobile phone application, “Dragon in Krakow” created by CinematicVR.

I engaged Marcin Jamrozik and Klaudia Sedlaczek in the idea. We also received great support from Konrad Ziaja, a specialist in the VR industry, and Kuba Sobek, an expert in computer games. I hope that next year tourists from all over the world will be able to use my second idea for Wawel

– says Matysik.

Photo by Filip Błażejowski

The second prize went to Edyta Jadowska for “Wawel at a glance”.

Hackathon participants were given the opportunity to explore new solutions using professional AV equipment. As prizes, the winners received an RTX 3080 graphics card funded by the National Film Archive – Audiovisual Institute and a Lenovo Tab P12 Pro tablet funded by Lenovo Polska. In addition, the best project selected by the Management of the Castle will have a chance for commercial implementation.

The event was aimed at integrating filmmakers, programmers and game developers (regardless of gender). It was addressed to: IT specialists, computer graphics, VR and AR specialists, producers, sound engineers, but also actors, directors, cinematic creators, game designers, motion capture specialists, virtual studios, visual effects and animation creators, i.e. representatives of professions that have influence on the development of the audiovisual industry. Such cooperation defines the future of creative disciplines.

2. Hackathon for Wawel was organized with the financial support of the Małopolska Region as part of the Innovative Małopolska program. This year, the Hackathon was held under the patronage of Lenovo Polska.



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