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Online course: Artificial Intelligence in Audiovisual Art – Jacek Nagłowski

Tutor:Jacek Nagłowski

Level: beginner/intermediate

Course language: Polish

Course duration: 4 meetings /4h each

Working days/weekend: weekends, working days

Number of people required to start the course: min. 6 / max. 12

Course price: 1200 PLN


AI in Audiovisual Art. Online course and this year’s Film Spring Open Workshop in Krakow.
Over the past two years, there has been an unprecedented acceleration in the development of artificial intelligence systems, mainly generative models capable of processing textual, visual and audio information, which have begun to affect many areas of our lives and communication.
However, the scale of the phenomena we are facing in 2023 has exceeded the fantasies of even the most committed enthusiasts: OpanAI’s introduction of the ChatGPT service, whose market adoption is many times faster than the most dynamic of any product to date in any field, the emergence of generative models within video and 3D, the bringing of generative models within image to full controllability on the one hand and excellent quality on the other, the implementation of AI first in applications for creators, then in search engines and web browsers, then in office tools by Microsoft and Google, and finally the presentation and availability of the GPT-4 model for all these applications, the bimodality of the latter (the ability to recognise and interpret text and images at the same time) and the possibility of linking it to any service – all this has happened in the last few weeks up to the moment of writing these words.
However, even more stunning than the variety of applications of AI is its cognitive capacity: measured by various methods, the intelligence quotient of the GPT-4 system oscillates around 114 points, i.e. above the average human intelligence, but, due to its possession of a vast store of human knowledge and cultural texts, most of the human tests and examinations that GPT-4 can face are solved at the level of the best 10% of humans. In other words, if one assumes that wisdom is, according to a very primitive but common belief, intelligence plus knowledge, then the system possesses an above-average intelligence and general knowledge unavailable to any individual human – in this trivialised sense, GPT-4 is already smarter than any individual human. Other capabilities of the system, such as the ability to create theories of the interlocutor’s mind, the ability to deliberately deceive and the ability to use tools surprise even its designers.

How is creativity possible in this rapidly changing landscape? What can it currently consist of? How do we enter into collaborations with AI systems so that the results of such collaborations are as valuable as possible for creators and audiences? I will seek to answer these and related questions with the course participants.


1. The scale and significance of the AI revolution – 3h + 1h discussion

  • Where did it all come from and how did we move rapidly from an ‘AI winter’ to an all too hot summer? – Accidental breakthroughs and emergence in artificial intelligence systems.
  • Where we are and where we are going: recent discoveries and developments in generative AI models and their societal implications, as well as the predicted directions and expected dynamics of further developments.
  • AI ethics, trust and coexistence strategies, AI and copyright law.

2.Prompt engineering and working with text models – 3h + 1h Q&A

General construction and principles of generative models of different kind (no expertise required) – what is the memory of a system, how it is learned, learning phase and inference phase, ways of generating results in different systems, latent space (black box), ideas and meanings in latent space.

  • Prompt engineering – what is it and how to develop this skill? General characteristics and examples in the context of textual (GPT-3.5, ChatGPT) and image generative models (MidJourney, Stable Diffusion, Dalle-2)
  • Text generation using ChatGPT, OpenAI Playground and complex chained systems.
  • Presentation of other specialised models: AIdungeon, Character AI. Comparison of properties of different textual generative systems.

3. Working with visual models – 4h

  • Image generation with MidJourney, Stable Diffusion and Adobe FireFly – background information, comparison of working methods, basic applications.
  • Advanced image generation methods in Stable Diffusion: inpainting, outpainting, ControlNet, DreamBooth – presentation, advanced working methods and applications.
  • From single to moving image: DeForum – animations and animatic.
  • First generative video models: Imagen Video, Make-a-Video, RunwayML GEN-1 and GEN-2, Kaiber and others – current stage and pace of development, working methods.
  • AI editing: Descript, RunwayML – current stage, pace and developments.

4. Other useful areas of AI development for creators – 3h + 1h discussion

  • AI models for working with background sound and music: AudioLM, MusicLM, AIVA and others.
  • AI models for working with spoken text: Whisper, ElevenLabs, Bark.
  • Other examples of AI applications: 360 image generation, 3D object generation, NeRF.
  • Combining models of different types and environments with AI (Hugging Face, Google Colab, nVidia Picasso) 1.5h presentation.
  • How to keep your finger on the pulse of AI? Sources of knowledge. Concluding discussion.

Jacek Nagłowski will also be present at the Film Spring Open Workshop in Krakow. We warmly invite you to sing up for the film course online but also to meet live and work together during the workshops in Krakow!




Jacek Nagłowski – philosopher by education, film producer and director, researcher and creator in the field of new media. He has produced nearly thirty documentaries and feature films, most of them international co-productions. His documentary ‘Gugara’ (producer, co-writer, co-director, editor) won, among others, the Bronze Lajkonik and the TVP Award at the Krakow Film Festival, was selected for the ACID section of the Cannes Film Festival and was purchased by the Paris Museum of Contemporary Art Centre Pompidou.

The company he co-founded, Circus Digitalis, develops 3D digital imaging solutions. Circus creates digital sets for feature films and documentaries, interactive applications and virtual reality experiences. The company has completed more than forty projects.
Since 2015, he has been working on virtual reality issues. Together with Milenia Fiedler and Iwona Pomianowska, he initiated a project to study the language of cinematic VR at the Film School in Łódź. Since 2018, together with Paulina Borkiewicz, he has been heading the VR/AR Studio of the Visual Narration Laboratory of the Łódź Film School (vnlab.org). The studio has produced 12 VR (cinematic and interactive) works by various artistic teams, with Nagłowski and Borkiewicz acting as tutors and creative producers. Three of the produced works have already had international premieres at Sundance, Angouleme and DokLeipzig. Within the studio, Nagłowski and Borkiewicz are simultaneously researching and describing the language of VR.

In 2019, he made the documentary experience ‘Whispers’ (producer, writer, co-director), which premiered at the Venice International Film Festival, was among the finalists of Cannes XR and won several awards at Polish and international VR festivals. In 2022, he completed work on the VR game ‘the Curator’ (producer, scriptwriter, creative and production supervision of the entire project) for the Adam Mickiewicz Institute presenting the history of Polish design.

He has been working on issues related to artificial intelligence since 2021. He is currently working on an interactive VR experience ‘Conversations’ co-created with various AI systems ranging from text, image, sound and space creation in the Unreal Engine. The experience thematises the possibilities of coexistence and relationships between humans and AI systems. He is also developing the project ‘Pathless AI – Survival Guides’, which aims to popularise knowledge about the social and psychological risks arising from the development and rapid spread of this technology. Initiator and member of the AI Working Group comprising representatives of the Institute of Psychology of the Polish Academy of Sciences, the Institute of Contemporary Culture of the University of Łódź and The Film School’s Visual Narratives Lab, which is tasked with identifying the dangers of artificial intelligence and trying to develop proposals to deal with these threats.

Film Spring Open Online

Dofinansowano ze środków Ministra Kultury i Dziedzictwa Narodowego pochodzących z Funduszu Promocji Kultury – państwowego funduszu celowego

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