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Innovation Education AI for Audiovisual Industry(AV)

Project: Innovative AI Education for the Audiovisual (AV)

Take a leap into the future of cinema – join an innovative educational program dedicated to AI!

The project “Innovative AI Education for the Audiovisual (AV) Industry” is a unique opportunity to gain practical skills that combine the art of filmmaking with the latest artificial intelligence tools. The program will prepare you to work with AI in film and audiovisual productions – from the first ideas to professional execution.

The training includes: theory – an online course, practical workshops in the mobile Cinebus laboratory, and individual consultations, through which you will gain competencies sought after in today’s market. We invite audiovisual creators as well as technicians (programmers and AI specialists), because the future of the industry lies in the collaboration between “Artists and Programmers.”

The most talented Participants will be invited to the Film Spring Open Workshop in Kraków!

The project is implemented under the Erasmus+ program and is addressed to creators at various stages of their careers – from students, through young professionals, to those changing their career path.

Part 1. Online courses and individual consultations preparing for the second stage – practical classes in Cinebus.

During the online course, participants will develop an outline of the project script that they will later produce during the mobile, hands-on course in the Cinebus. Thanks to this preparation, during the in-person workshop sessions they will be able to immediately begin the practical implementation of their previously planned project.

Two online courses will be held — one in Polish and the other conducted in French.

Poland
France

AV production online course with AI (conducted in Polish) Jak wygląda emoji Flaga: Polska w Google.

Number of participants: 30
Duration: 8 sessions of 6 hours each
Dates: 28.03.2026 – 26.04.2026 (the course will take place on weekends from 10:00 a.m. to 4:30 p.m.)

Course Objectives

  • Gaining knowledge of AI tools used in audiovisual (AV) production, with a strong theoretical foundation
  • Creating and processing static and moving images using AI technologies
  • Sound design and audio production with the use of AI
  • Developing individual, personal workflows using AI systems
  • Methods of organizing creative and production work with AI tools
  • Environmental implications of using AI systems and ways to monitor and mitigate them
  • Exchange of experience and mutual support among participants during the creative process

Developing a project outline, including a draft script and preliminary documentation, for projects that participants will realize during the on-site course.

Format

  • 8 six-hour online workshop sessions + individual work supported by the instructor

Due to the rapidly evolving landscape of Artificial Intelligence systems, the course is conceived as an innovation sandbox.
The workshops will be dynamically adapted to new possibilities; the selection of tools will follow the latest trends and will be based on continuous experimentation together with participants.
Participants will be encouraged to experiment, share knowledge, and develop and implement their own production workflows.

WORKSHOP PROGRAMME

Day 1 (28 March)

10:00 a.m. to 1:00 p.m.

1. The scale and significance of the AI revolution

2. What is AI?

  • AI – Artificial Intelligence or Artificial Intuition?
  • Anthropomorphization, technologization, automation – current approaches to AI
  • Discussion

1:30 p.m. to 4:30 p.m.

3. Key challenges in the development of AI systems

  • Trust and co-creation strategies / building relationships with generative systems
  • AI ethics – creativity and authorship in the context of generative systems
  • AI and copyright, intellectual property issues – current positions and early legal rulings
  • Discussion

Day 2 (29 March)

10:00 a.m. to 1:00 p.m.

  1. How do current generative AI systems work? Basic concepts

  2. Prompt crafting – what it is, how and why to develop this skill

  3. AI in film production – introduction

  • What is AI suitable for?
      • Algorithmic systems

      • Analytical systems

      • Generative systems

  • Overview:
      • AI in screenwriting

      • AI in image creation and editing

      • AI in sound creation and editing

      • AI in production

  • Discussion

1:30 p.m. to 4:30 p.m.

4. Environmental footprint of AI implementation in audiovisual production

Day 3 (11 April)

10:00 a.m. to 1:00 p.m.

  1. Introduction to improvisation with AI
  2. AI as material and as a collaborative partner
  3. Introduction to workflows for creating audiovisual works with AI
  • Message and context
  • Visual and auditory style
  • Dramaturgy of an audiovisual work

1:30 p.m. to 4:30 p.m.

4. Developing an individual spectrum of message, style, and dramaturgy in collaboration with language models

Day 4 (12 April)

10:00 a.m. to 1:00 p.m.

  1. Overview of image generation systems

  • Review of the latest AI models and interfaces, including text-to-image and image-to-image conversions: MidJourney, Krea, Google AI Studio
  • Discussion of each model’s characteristics, unique features, and potential applications
  • Comparison of workflows across different modes and models
  1. Specifics of generating still images
  2. Methods for improving the quality of generated images.

    1:30 p.m. to 4:30 p.m.

  3. Ensuring originality and uniqueness of AI-assisted visual content
  4. Current limitations of AI image generation and the pace of development in the field
  5. Staying up to date with AI – sources of knowledge


Day 5 (18 April)

10:00 a.m. to 1:00 p.m.

  1. Overview of video generation systems
  2. Review of the latest AI models and interfaces, including text-to-video, image-to-video, and video-to-video: Krea, RunwayML, Kling, Seedance, Hailuo, Veo
  • Characteristics, unique features, and potential applications of each model
  • Comparison of workflows across different modes and models

3. Specifics of AI-based video generation.

4. Methods for improving the quality of generated video clips.

1:30 p.m. to 4:30 p.m.

5. Ensuring originality and uniqueness of AI-assisted video content

6. Current limitations of AI video generation and the pace of development

7. Sources of knowledge

8. Selected practical case studies

  • Collaboration with AI in film production and the creation of complex visual environments

Day 6 (19 April)

10:00 a.m. to 1:00 p.m.

  1. Music generation and sound design using text-to-sound, text-to-music, image/video-to-sound, and sound/music-to-music models

  • Presentation of soundscape and music generation systems: Udio, Suno, and others
  • Using AI to create a film soundtrack.


1:30 p.m. to 4:30 p.m.

  1. Speech generation: text-to-speech, dubbing, voice cloning, and sound design elements, using Eleven Labs as an example

  • How to generate realistic synthetic speech or create a convincing voice clone
  • Methods of integrating generated audio elements into audiovisual projects


Day 7 (25 April)

10:00 a.m. to 1:00 p.m.

  1. Using text-based and multimodal models to develop full conceptual project documentation

  • Message and context
  • Visual style
  • Auditory style

1:30 p.m. to 4:30 p.m.

2. Exploring interdependencies between project aspects and working toward a holistic conceptual approach with AI models

3. Presentation of possibilities for building custom systems for holistic conceptual development of audiovisual works

4. Developing a project outline, including script and documentation, during on-site sessions


Day 8 (26 April)

10:00 a.m. to 1:00 p.m.

1. Building custom systems for prototyping complete audiovisual works

2. Between recording and animation: developing critical analysis skills and testing individual aspects of AV production when deciding whether to record or generate specific elements.

1:30 p.m. to 4:30 p.m.

3. Developing a project outline, including script and documentation, during on-site sessions

4. Developing full production documentation for an AV project using AI systems

Workshop Outcomes

Participants will gain:

  1. A deep understanding of interaction with generative AI systems
  2. The ability to build a personal creative workflow in collaboration with AI
  3. Practical skills in using text, visual, and audio models in audiovisual production
  4. The ability to prepare complete project documentation
  5. Skills in prototyping audio and video solutions for AV projects
  6. Documentation of best practices and proven solutions
  7. A project outline and documentation ready for realization during on-site sessions.

Tutor:

Jacek Nagłowski is a film producer and director, as well as a researcher and creator working in the field of new media. He has produced over thirty feature and documentary films. Between 2018 and 2023, together with Paulina Borkiewicz, he led the VR/AR Studio within the Visual Narration Lab at the Łódź Film School (vnlab.org).

During this period, the studio produced 12 VR works (both cinematic and interactive), created by interdisciplinary artistic teams, with Nagłowski and Borkiewicz acting as tutors and creative producers. These works were presented at major international festivals, including Sundance, Angoulême, Venice, London, Berlin (DokLeipzig), and IDFA, as well as at most major Polish film festivals such as Krakow Film Festival, Warsaw Film Festival, New Horizons, Gdynia Film Festival, Against Gravity, among others.

In collaboration with the Institute of Psychology of the Polish Academy of Sciences, the Information Processing Centre, the Polish-Japanese Academy of Information Technology, and the University of Łódź, the studio also conducted a series of research projects on VR artistic tools and their impact on audiences.

Since 2020, he has been engaged both theoretically and practically in issues related to artificial intelligence. Since 2022, he has been teaching AI courses at the Łódź Film School, Film Spring Open, and for the Mozilla Foundation, as well as for cultural institutions and non-governmental organizations. He is an expert in multimedia and AI projects at the Creative Industries Development Centre (CRPK) and a member of the Inter-University AI Committee responsible for developing guidelines for the implementation of AI systems in higher education institutions.

In 2023, he created a series of video essays titled AI Backroads (Bezdroża AI) using artificial intelligence systems. As part of this project, in collaboration with the University of Łódź, he also conducted research on the social perception of AI in creative industries for the Creative Industries Development Centre.

In 2024, he created the VR experience Conversations, developed entirely with AI systems—from text and image generation, through sound design, to programming in Unreal Engine. The project explores relationships between humans and artificial intelligence systems and earned him a nomination for the Polityka Passport award.

He is currently focused on developing AI Social Lab, an initiative dedicated to designing and implementing AI systems aimed at generating positive social impact.

AV production online course with AI (conducted in French) Jak wygląda emoji Flaga: Francja w Google.

Duration: 48 hours – 8 sessions of 6 hours
Dates: April 12, 19 & 26, May 3, 10 & 17, and June 7 & 14
Schedule: 10:00–13:00 / 15:00–18:00
Format: online training (theory + project preparation)
Target group: students, young professionals, technicians, creators, career changers

Overall programme objective

The programme prepares participants for the practical use of artificial intelligence at all stages of audiovisual production, in order to enhance their employability and their ability to work in modern, collaborative and environmentally responsible production environments.

The online training serves as direct preparation for the practical workshops that will take place in the Cinebus, a mobile educational laboratory, where projects developed online will be immediately implemented under professional working conditions.

Overall pedagogical approach

  • Theoretical input provided by professional trainers
  • Strong practical focus, even at a distance
  • Progressive development of an audiovisual project (script → previsualization)
  • Preparation for interdisciplinary teamwork
  • Smooth transition to real-world production conditions with the Cinebus.

STRUCTURE OF THE 8 SESSIONS

Session 1 – Introduction to AI in Audiovisual Production (12 April)

Morning (10:00–13:00)

  • Introduction of trainers and participants
  • Presentation of the programme and its objectives
  • Overview of AI tools used in audiovisual productions
  • Roles of AI in image, sound, post-production and green production
  • Impact of AI on work organisation and audiovisual professions

Afternoon (15:00–18:00)

  • Analysis of real cases of AI-assisted audiovisual productions
  • Presentation of the project framework and initial script ideas
  • Formation of working teams

Outputs: creation of several script idea proposals

Session 2 – AI and Audiovisual Project Development (19 April)

Morning (10:00–13:00)

  • AI and scriptwriting
  • Development of AI-assisted audiovisual concepts
  • Structuring an AV project designed for mobile production

Afternoon (15:00–18:00)

  • Workshop: development of a script structure
  • Definition of artistic and technical intentions
  • Initial format choices (linear, interactive, hybrid)

Outputs: script structure of the project

Session 3 – AI and Image: Visual Design and Previsualization (26 April)

Morning (10:00–13:00)

  • AI in image and environment design
  • AI-assisted previsualization, storyboard and animatic
  • Risk management through previsualization

Afternoon (15:00–18:00)

  • Workshop: creation of project previsualization elements
  • AI-assisted storyboard or animatic
  • Collective analysis and adjustments

Outputs: visual previsualization of the project

Session 4 – AI and Sound: Voice, Sound Design and Music (3 May)

Morning (10:00–13:00)

  • AI applied to sound design
  • Dialogue processing and creation of sound effects
  • AI-assisted music composition

Afternoon (15:00–18:00)

  • Workshop: development of the project’s sound identity
  • Voice tests, ambiences and AI-generated music
  • Reflection on the automation of language versions

Outputs: sound prototype of the project

Session 5 – AI and Post-Production (10 May)

Morning (10:00–13:00)

  • AI in editing and post-production
  • Automation, footage review and media organisation
  • Introduction to parallel production and post-production

Afternoon (15:00–18:00)

  • Workshop: simulation of an AI-assisted post-production workflow
  • Optimisation of the production pipeline
  • Project adjustments based on technical constraints

Outputs: edited project previsualization

Session 6 – Work Organisation and Green Production (17 May)

Morning (10:00–13:00)

  • Work organisation using AI tools
  • Lean production and risk management
  • Introduction to eco-responsible audiovisual production principles

Afternoon (15:00–18:00)

  • Workshop: adapting the project to green production practices
  • Team organisation and role distribution
  • Preparation for production in the Cinebus

Outputs: eco-responsible production plan

Session 7 – Preparation for Real-World Production with the Cinebus (7 June)

Morning (10:00–13:00)

  • Presentation of how the Cinebus operates
  • Constraints and opportunities of a mobile laboratory
  • Anticipation of technical and human resource needs

Afternoon (15:00–18:00)

  • Finalisation of previsualization projects
  • Feasibility checks under real working conditions
  • Preparation of teams for mobile studio production

Outputs: project file ready for real-world production with the Cinebus

Session 8 – Summary (14 June)

Morning (10:00–13:00)

  • Presentation of previsualization projects
  • Selection of the best projects
  • Creation of a final previsualization combining the selected projects

Afternoon (15:00–18:00)

  • Presentation of the final previsualization
  • Evaluation of acquired skills
  • Assessment of participants’ ability to work with AI in a professional context
  • Review of skills acquired in AI and eco-responsible production
  • Programme conclusion and professional perspectives

Outputs: final previsualization


Tutors:

Florent Pallares – Green Production Specialist and Artistic DirectorFilmmaker, lecturer, and trainer, he has been a member of the Film Spring Open foundation since 2008 and holds a PhD in film and audiovisual studies. In 2013, he created Film Spring Open France. He is co-founder and trainer for the BTS Audiovisual course with a specialization in “Image Professions” at GRETA-CFA in Aude and Pyrénées Orientales, and a lecturer in film history at the University of Perpignan Via Domitia. He is also a representative of FRAME (Federation for Research on Audiovisual Media, Media, and Ecology) and artistic director of Red Eyes Cool, and directs two festivals: the “Image In Cabestany” short film festival and the Étoiles du court-métrage short film festival. He has been a lecturer on the CNC’s “Lycéens et Apprentis au Cinéma” program and has supervised the CNC’s “Passeurs d’Images” and the Cinémathèque Française’s “Cinéma 100 ans de jeunesse” projects for the Institut Jean Vigo.

Thomas Vivien – AI Specialist and Technical DirectorAfter obtaining a BTS in Audiovisual Studies and a bachelor’s degree in Performing Arts with a focus on cinema, he worked for several technical service providers for television channels and audiovisual companies, including France 24 for Technicolor. He then created a production company, Albert Oak Production, to make a documentary in New Zealand, and worked as a producer, director of photography, technical manager, and artificial intelligence specialist for Red Eyes Cool, filming in France, Poland, and Mexico. At the same time, he worked as a technician for Disney, Universal, and Netflix and teaches audiovisual techniques in the Audiovisual BTS program at GRETA-CFA in Aude and Pyrénées-Orientales. He is also the manager of Catallums, a company that provides technical consulting for audiovisual services.

Part 2. Mobile audiovisual courses and individual consultations
Cinebus - autobus za pomocą którego można od początku do końca zrobić film - zbudowany przez Fundację Film Spring Open przez Fabrykę Solaris. Jest co roku dostępny podczas warsztatów filmowych Plenerów Film Spring Open w Krakowie.
Na zdjęciu jest Cinebus - mobilne studio filmowe, umożliwiające produkcję projektów audiowizualnych. Cinebus podczas warsztatów mobilnych jest udostępniony do pracy dla naszych uczestników. Autobus wyposażony jest w windę dla niepełnosprawnych a także panale słoneczne. Dzięki czemu jest także ekologicznym rozwiązaniem wpisującym się w zieloną produkcję filmową.
Poland
France

Mobile AV Course in the Cinebus, Zielona Góra, Poland Jak wygląda emoji Flaga: Polska w Google.

 

Tutor: Tomasz Bagiński
Number of participants: 15
Duration: 10 days, 8 hours per day
Date: 29.05 – 7.06.2026, Zielona Góra plac Bohaterów Westerplatte

Workshop Objective:

Creation of original short audiovisual works by participants, resulting from the exploration of AI systems for text, music, voice, image, and video generation.
Development of individual, personal workflows using AI systems.
Exchange of experiences and mutual support among participants throughout the creative process.

Format:

10 eight-hour sessions — individual and group work under the supervision of the instructor.

Workshop Outcomes:

Completed audiovisual projects
Enhanced AV production skills using AI tools
Developed individual workflows
Established knowledge base related to the creative process
Documentation of best practices and proven solutions.


Every so often, new media and tools for storytelling emerge. Stories told around the campfire once gave way to theatre. Theatre laid the foundations for cinema. For decades, cinema underwent a series of technological changes. Sound. Colour. Digital cameras. The advent of digital distribution has created new genres of visual art and channels for reaching audiences. Today, AI-assisted tools offer creators even more possibilities, though at the same time they may alter the very essence of narrative work.
But ultimately, it’s all about storytelling. Technology is merely a means to that end. It all starts with a story, and creating a few stories will be our aim during the workshop.

1. Let’s look for uniqueness in narrative or visual language. Something original. Something that isn’t a copy. We avoid trends that are already outdated. Let’s also avoid doing things that can be done better and more interestingly without AI. We’re looking for stories, methods and styles that benefit from AI. Where, technologically and aesthetically, we’re entering the realm of discovering something new – rather than merely recreating something that’s already been done.

2. But, to make things a bit more challenging, let’s draw our themes from something that has already existed. I’d like the projects to engage in a dialogue with Polish culture, and more broadly, with European culture. Ideally, by taking on works that are already in the public domain. Classical music, poems, paintings. Whether they are treated experimentally and avant-garde, parodied or remixed – there is complete freedom here, but let’s play with culture, with the motifs of monumental artists in the least monumental way possible. Culture should be malleable and wild. This is best demonstrated using examples that, in the public eye, have already become static and monumental and no longer have anything to do with wildness.

3. From a technological perspective, I am keen to explore AI tools within the context of the body of knowledge surrounding film technology. Not AI that replaces all existing tools, but AI that extends the capabilities of those tools. I want these to be hybrid projects, blending techniques. The emergence of AI does not mean we can forget about drawing, writing, editing or cameras. The most interesting things arise at the intersection of techniques, and I encourage you to explore this frontier.

Thanks to our collaboration with Kino Newa in Zielona Góra, participants will be able to test their work under cinema screening conditions. The most outstanding participants – the Leaders – will be invited to take part in the Film Spring Open Workshop Screenings in Kraków.

Tomasz Bagiński


Tomasz Bagiński
fot. Kamil Ślaziński

Tomasz Bagiński – Director and producer. He has been a permanent member of the team at Platige Image S.A. since 1998. He has created internationally acclaimed animations, such as *The Cathedral* (2002) – nominated for an Oscar in the Best Animated Short Film category – and *The Art of Falling* (2005), which won a BAFTA Award. He was the first person in history to receive both the Grand Prize and the Jury Prize at SIGGRAPH – the most important festival for the computer animation industry – for his animations.
Tomasz Bagiński works on film, television series and advertising projects. These include visualisations for Krzysztof Penderecki’s anniversary concert *Seven Gates of Jerusalem* (2009, nominated for an Emmy Award), An Animated History of Poland – a 3D film produced for the EXPO 2011 world exhibition, the film Ambition produced for the European Space Agency, and the much-talked-about series Polish Legends produced for Allegro.

Since 2018, he has been working as a creative producer on the global hit The Witcher, produced for Netflix. He also has to his credit two seasons of the series Direction: Night produced for the same platform, and the feature film Knights of the Zodiac, starring Mackenyu Arata and Sean Bean, which premiered in 2023.

Tomasz Bagiński is a member of the Polish Filmmakers’ Association and an expert at the Polish Film Institute.

AV production course with AI Jak wygląda emoji Flaga: Francja w Google.
(conducted in French)

Practical Training in the Cinebus, France

Artificial Intelligence & Audiovisual Production – Cinebus in Cabestany

Trainers: Florent Pallares – Thomas Vivien
Location: Espace Jeunesse Cabestany (France)
Format: intensive practical training, in person
Number of participants: 15 participants
Duration: 10 days – 8 hours per day (80 hours)
Dates: 14–23 August 2026
Accommodation available on site at Espace Jeunesse Cabestany
Target group: students, young professionals, technicians, creators, career changers

Objectives of the practical training

This training aims to enable participants to concretely implement an AI-assisted audiovisual project under real professional conditions, within the Cinebus, a mobile, eco-responsible educational laboratory.

At the end of the training, participants will be able to:

  • produce an audiovisual project integrating AI tools at all stages of production;
  • work efficiently in interdisciplinary teams;
  • adopt modern, agile and environmentally responsible production methods;
  • understand and master a complete AI-based production workflow, from previsualization to post-production.

Pedagogical approach

The practical training is the direct continuation of the online training.

Participants arrive with:

  • a pre-developed project (script structure, artistic intentions);
  • previsualization elements (storyboard, animatic);
  • an initial reflection on work organisation.

The Cinebus enables full immersion, fostering experimentation, learning by doing and intensive collaboration.

The Cinebus: a mobile educational laboratory

The Cinebus is a mobile training centre equipped with:

  • professional audiovisual equipment;
  • artificial intelligence tools;
  • ecological energy solutions (solar panels).

It allows participants to work outside urban centres, while offering production conditions comparable to a professional studio, within a green production framework.

TRAINING STRUCTURE (10 DAYS)

Day 1 – Welcome and project setup

  • Presentation of the Cinebus and its operation
  • Review of pedagogical objectives
  • Presentation of the eco-responsible production plan
  • Presentation of projects developed in advance
  • Formation of working teams
  • Role distribution (direction, image, sound, AI, production)
  • Adaptation of projects to real production constraints

Expected result: validated projects and operational teams

Day 2 – Advanced previsualization and production preparation

  • Finalisation of storyboards and animatics using AI
  • Testing of virtual sets and generated characters
  • Technical and artistic preparation of production
  • Work planning (workflow, schedule, risks)

Expected result: complete previsualization and validated production plan

Days 3 to 6 – AI-assisted audiovisual production

  • Project production under professional conditions
  • Generation of images, sets and characters using AI
  • Integration of live actors and generated elements
  • Parallel production and post-production workflows
  • Personalised mentoring by trainers
  • Continuous adjustment of artistic and technical choices

Expected result: usable footage and audiovisual assets

Day 7 – Post-production and editing

  • AI-assisted editing
  • Media organisation and optimisation
  • First narrative assemblies
  • Visual and rhythmic coherence management

Expected result: edited version of the project

Day 8 – Sound design and music

  • Creation of ambiences and sound effects using AI
  • Dialogue processing
  • AI-assisted music composition
  • Testing of automated language versions

Expected result: sound-designed version of the project

Day 9 – Finalisation and pedagogical version

  • Final image and sound corrections
  • Aesthetic harmonisation
  • Creation of a pedagogical version of the project
    (explanation of tools and methods used)
  • Preparation of the final presentation

Expected result: finalised project + pedagogical version

Day 10 – Screening, evaluation and wrap-up

  • Screening of completed projects
  • Collective feedback and critical analysis
  • Evaluation of acquired competences
  • Selection of the most committed participants to take part in the Film Spring Open workshops in Kraków
  • Training review and professional perspectives

Expected result: finalised projects and validated competences

Competences developed

At the end of the training, participants will have developed competences in:

  • AI-assisted audiovisual production;
  • work organisation and risk management;
  • image and sound creation using AI tools;
  • collaborative work in a professional environment;
  • eco-responsible audiovisual production.

Ecological and inclusive dimension

The training integrates:

  • green production practices;
  • reflection on reducing carbon footprint;
  • facilitated access to professional tools for participants from areas distant from production centres.

Leaders selected during online and mobile courses will be invited to participate in Film Spring Open Workshop in Kraków and will be exempt from the registration fee.

21. Film Spring Open is an award-winning and one of the largest (300-350 participants) interdisciplinary, international educational workshops in Europe, focusing on the future (AI) of audiovisual art. It will take place on 13-22 October 2026 in Krakow.

Plenery is a festival of filmmaking and learning through work under the supervision of outstanding artists/technicians using the best AV equipment on the market in dedicated groups devoted to all branches of audiovisual art, with an emphasis on the role of AI. Participants will carry out their studio projects under the guidance of renowned artists. By experimenting with different forms of narrative and learning modern storytelling techniques, participants at the Workshop will acquire the skills necessary to use the latest technologies and tools available in the industry. State-of-the-art camera, lighting and IT equipment for working on projects will be provided by 52 companies and corporations, and the groups will be supervised by distinguished lecturers, including Oscar winners.

In addition to workshops, participants will have the opportunity to attend masterclasses, equipment workshops, screenings of award-winning films and meetings with their creators, as well as gain knowledge about artificial intelligence and AI tools that support work in the creative industry.

The Film Spring Open Workshop also provides an excellent opportunity to establish international contacts. Participants have the opportunity to form film crews and build professional relationships, which may result in joint commercial projects after the workshops.

See the making of last year’s Film Spring Open Workshop:

If you have any questions, please contact the Accessibility and Inclusion Specialist:
Beata Marciniak
e-mail: beata@filmspringopen.eu

YOU ARE WARMLY WELCOME!!!

Project: Innovative AI Education for the Audiovisual (AV)

Project number: 2025-1-PL01-KA210-VET-000356609

Project duration: 1 November 2025 – 31 December 2026
Programme: Erasmus+
Lead organisation: Film Spring Open Foundation (PL)

Partner: Film Spring Open France (FR)

EN_FundedbytheEU_RGB_Monochrome

Funded by the European Union. The views and opinions expressed are solely those of the author(s) and do not necessarily reflect the views and opinions of the European Union or the Foundation for the Development of the Education System. Neither the European Union nor the Foundation for the Development of the Education System can be held responsible for them.

logo programu PW eSkills Ministerstwa Cyfryzacji

The project “Innovative AI Education for the Audiovisual (AV) Industry” is implemented as part of the PW eSkills initiative of the Ministry of Digital Affairs, aimed at developing digital competences.

The Mobile Audiovisual Course in Zielona Góra has been granted the honorary patronage of the Mayor of Zielona Góra, Marcin Pabierowski.

Partners:

Organizational partners:

Media partners:

Technology partners:

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